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That certainly looks cleaner. Thanks much for your help.
D.
"Warp" <war### [at] tagpovrayorg> wrote in message
news:3dc6d3dd@news.povray.org...
> Dennis Miller <dhm### [at] attbicom> wrote:
> > I see it now. Thanks again. I'm still not clear how to alter the
turbulence
> > parameter once it is declared in a scene, For example, how would I pop
it
> > directly here:
> > #declare Sphere = function {f_marble_turb{x,y,z}}
>
> If you *really* want to do it, then there's a way. I don't know how
> much overhead it adds, though:
>
> function { pattern { function { f_marble(x,y,z) } turbulence 1 } }
>
> (Untested, but should work.)
>
> I would say that creating it directly as:
>
> function { pattern { marble turbulence 1 } }
>
> is better.
>
> --
> #macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb
x]
> [1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
> -1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// -
Warp -
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